![]() ![]() The player takes control of a particular city belonging to one of the economic powers of the era – Spain, England, France, or the Netherlands. The foundation of the game is pretty simple. And so we have to spend the first hours of the game learning anyway, often by trial and error. Once you start playing, though, it seems the game throws you on the deep end: the lessons from the tutorial seem out-of-context when compared to actual gameplay. ![]() Such way of encouraging players to spend well over an hour learning the basics of the game is certainly laudable. First impressions are pretty good: we have the great intro that's a pirate take on the intro to the cult Lord of War, as well as a set of comprehensive tutorials that yield some special rewards (such as unlocking the Queen Annie ship available later in the game). The beginning of the adventure with Port Royale 4, however, isn't indicative of the impeding disappointment. It's quite the same in this part – the problems only become conspicuous with time. The biggest downside of the predecessor – which, at the time, couldn't actually be called ugly – was not only the monotony, but also the ill-designed mechanics, whose faults wouldn't become clear until a few hours spent in the game. This game certainly gets more things right compared to the previous entry in the series, but it's still below good. I really hankered for a pirate-maritime game, especially since this theme is usually neglected in games, and the last Port Royale came out eight years ago! But if anyone thinks eight years was enough for Gaming Minds to learn from all the mistakes they made and mend them. I admit that the announcement of Port Royale 4 was the cause of great excitement for me. the AI doesn’t always act in a logical way.profit/loss info isn’t readily available.plotting routes is irksome and laborous.artificially forces you to obey its rules.Licenses, building permits, new buildings and ships can be unlocked by growing your reputation within your nation.Engage in tactical, turn-based naval battles with powerful captains.18 historically authentic ship types from the late 16th and 17th centuries.Construct town buildings with neighborhood effects to optimize productivity and manage the overall happiness of your citizens. Select from 50 buildings, including 25 production sites, to produce goods like rum or luxuries.Steer clear of cliffs, shallow waters and stormy weather regions to optimize your trade routes. ![]() Establish and manage trade with 60 Caribbean cities in a huge 3D game world.Appoint a leader for your adventure from four different character classes: The Explorer, the Merchant, the Buccaneer and the Pirate – each providing their own advantages and disadvantages.Take on four extensive single player campaigns following each nation on their path to supremacy.Choose from four colonial powerhouses: England, France, Spain and the Netherlands, each providing different benefits and unique gameplay styles. ![]() Conquer the cities of rival nations or hunt down their fleets with a letter of marque while also keeping a keen eye out for pirates and other privateers.įor the first time in the series, naval battles will be turn-based, with up to 8 ships battling at one time and tactical captain maneuvers that can turn the tide in even the most hopeless of situations for a glorious victory. Fulfill tasks for your nation’s viceroy, earning more fame to unlock town buildings, ships and more. Make use of the detailed sea map to avoid stormy weather regions, cliffs or shallow waters. In ‘Port Royale 4’ you will take control of a colony as a young and ambitious governor, eager to learn what it takes to manage and grow their small settlement into a bustling trader city.ĭevelop production chains connecting multiple islands and create complex trade routes across the Caribbean, covering the ever-growing needs of the respective cities. Set sail and join the colonial powers of Spain, England, France and the Netherlands in their fight for supremacy of the Caribbean in the 17th century. ![]()
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